After a too-close encounter with a necromorph, I noticed that Clarke’s suit was drenched in blood with detailed splatters and dribbles glistening on metal and darkly caked into mesh fabric. This version of Dead Space looks undoubtedly better with more dynamic lighting, impressive particle effects, and detailed textures - 2008 Clarke looks like a rubbery Stretch Armstrong action figure next to the new model. “It’s not like changing or remaking it for the sake of doing that, but it feels like there are elements that we can take from the original and actually push them even further while keeping the essence and philosophy of the original.”įrom an immediate technical standpoint, the difference is clear. “It’s been like 15 years since that game has been done, and there’s been a lot of things that have changed in terms of engines, rendering, technology,” Roman tells Digital Trends. With that respect, the team wanted to make sure it was using technology to enhance the original, not redo it. Even the moments that aren’t one-to-one recreations still feel the same.Ĭreative Director Roman Campos-Oriola notes that the EA Motive has a lot of reverence for the original, which is why it jumped at the chance to tackle the project. During my demo, I watched a scientist get maimed by a lurker, got dragged down a hall by a giant tentacle, and found myself locked in that damn decontamination chamber (you know the one). From the moment Isaac Clarke made his fateful walk down the Ishimura’s ship dock, I could tell EA Motive was sticking to the script rather than going after a radical reboot. If you’ve played Dead Space before, the remake will feel instantly familiar. I don't want this because I've paid for a bucketload of PP plugins (Mettle!) and I need them for this particular job. I've been at this on and on since yesterday and I've got no solution except to edit using Cyberlink's Powerdirector (which doesn't seem to have a problem with files from the new camera). Now, I've trawled the forums and followed all the possible remedies, including clearing and even deleting media caches files, re-stitching and re-importing the video files, but no matter what, PP refuses to import the complete files (just audio).Īction Director (.0) has no problem stitching files from the 2016 camera and PP has no problem import importing those files.Īction Director (1.) will stitch files from the old camera but will not stitch files from the 2017 camera (it produces distorted outputs, I'm guessing because of the slightly higher resolution on the new camera). PP tells me that there is no video information in the stitched files. The only way to shut down the loop is to stop PP I can wait for hours and the process doesn't stop. Samsung action director pro#Stitching still happens as it should in AD, BUT, when I attempt to import the stitched video (which plays fine in all of my VR viewers) into Premiere Pro CC, the media browser windows refreshes constantly while PP creates 10s and then 100s of 0KB *.pek files. Samsung action director upgrade#However, I bought the new Gear 360 camera (2017), which forced me to upgrade to the latest version of Action Director (.0). I've had a Gear 360 (2016) since last year and I've never had any problems importing stitched video from Action Director (1.) to Premiere Pro CC 2017 (Windows 10)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |